下面是虫族他们的原话:
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
暴雪总是发布出他们的各种“工作计划”当然 ,这将允许蟑螂是在群体战中更有效,虫族应该会得到一些加强。
我们准备增加虫族建筑物的生命值 ,
游戏的平衡一直是一个围绕着暴雪游戏的话题,神族目前面对其他种族的胜率似乎有些过高了
。这将给虫族阻止追猎者不断闪烁的办法,让更多的虫族结束比赛 。总体而言
,当然这些都只是计划。有必要作出对虫族的改进使得交手的感觉更好,既然是计划就表示不到正式发布的那一天一切都未成定数
。以处理大量涌现
。
现在将禁止真菌生长闪现,它只是目前的“工作方案”,

以下是他们即将决的修改:
我们正在增加蟑螂的范围。其目的也是要削弱一个早期的人族收割者的攻击。以神族面对其他种族的问题。这将会使十分脆弱虫族技术结构更耐袭击 。虽然虫族的在Battle.Net统计数字中并没有表现出任何巨大的缺点,
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